I like how in Commtower you are not forced to take one way to go to obj, but you have three options with different gameplay. My favourite maps are Commtower & DeathStar. I'm surprised that Commtower is in 2nd position, yet when RTV times come no one vote for it. Think Tatootine' behind the bar.' Yeah, actually, put than in every map! Two consoles to rule them all!Ĭomm Tower - just for the hell of it and because I'm a fan of blowing shit up: Explosive devices you can hack to blow up and kill players/damage structures. Better yet - Do a Kashykk! Rusty's map, he could hack the forcefield back on at the final objective to either protect it from being hacked or protect the hackee from harm. I don't want to say eliminate it but make it do something to justify going there.add a vent and a tunnel? Or one of those air pockets that were so often abused by Kyle and Jaden in the SP version to access special areas of the map. Hell, around it as well.ĭotf Pit - is a complete waste of time now. Destroy them all, the CW falls to the ground. Make it a Christmas version, server side-option mode whatever you can switch on or off Make the supports holding the catwalk in place in Dotf Hangar destructible. Implement Enclave Map's Rain of Fire/Orbital bombardment(while increasing damage output) after 3 minute mark. Or.those stairs that lead underground where you can cut across when doors are hacked.just add another level from the get-go there.ĭotf - kill it with fire. Instead of a long corridor, maybe something else. It'd be interesting to keep the main hangar area but completely revamp the side into a different design. Lunarbase - grown tired of it over the years. Boxes everywhere! Ship hangar and tunnels are my preference. I loved the open hangar and really never cared for the large hall with the blue carpeting.Ĭorellia - 2 many boxes. Mainly because it sucks with few people around but even then, the main area of fighting is the two catwalks. Maybe I'm nostalgic but I'd be interested in seeing how that plays out in regards to moving the battle along.ĭeath Star - I don't like this version of DS in terms of gameplay. I would suggest spawning Carbonite Han with imps and removing the neutral win/loss scenario. Unfortunately, the obj largely remains ignored and its a tffa up in that main area. The map has so much more to offer in regards to strategies/chokepoints/scenery. The new version of CC disappoints mainly in that most of fthe ighting takes place in the same general area. Cloud City of Old used to be fun, but its outdated. Not talking about the platform but surfing and surviving the tower break.ĬC would be somewhere around the top 5. Cons - It's disappointing you can't go lava rafting like you used to be able before. Pros - looks good, plays well, I like lava. Though really Hoth would take it if it was still around So number 2 when full, not even Top 5 when its a handful. Kamino, but only when its packed with a large number of players. Looks great, plays well and I feel like I could squat there for hours My favorite map is Republic Cruiser at the moment. But they should function reasonably well in open as well. It's great to have FA movie authentic maps. Gameplay - how well the map functions based on team size and what classes it favors.While consistency in map design is appreciated maps that have different *looks* at various and common choke-points/areas of defense/utility(hacking doors) get bonus points for diversity. Graphical Quality - aesthetics of the map it must please mine eye as well as have reasonable fps.Overall Design - a minimum of two choke-points properly placed, a coherent objective that is balanced regarding round length and map size.
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